Compressed Texture From File Pack
Demonstrates how to load multiple compressed texture formats using a File Pack object. This allows the loader to automatically select the most suitable format (ASTC, ETC, S3TC, or PVRTC) based on the hardware's capabilities.
800 × 600
var FilePackObject = {
"pack": {
"files": [
{
"type": "texture",
"key": "labs",
"url": {
"ASTC": "assets/compressed/compressed/labs-ASTC-4x4-lRGB.pvr",
"ETC": "assets/compressed/compressed/labs-ETC2-lRGB.pvr",
"PVRTC": "assets/compressed/compressed/labs-PVRTC-4BPP-lRGB.pvr",
"S3TC": "assets/compressed/compressed/labs-S3TC-BC3-lRGB.pvr",
"IMG": "assets/compressed/uncompressed/labs.png"
}
}
]
},
"meta": {
"generated": "1401380327373",
"app": "Phaser 3 Asset Packer",
"url": "https://phaser.io",
"version": "1.0",
"copyright": "Photon Storm Ltd. 2021"
}
};
class Demo extends Phaser.Scene
{
constructor ()
{
super();
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v410');
this.load.pack('pack1', FilePackObject);
}
create ()
{
const logo = this.add.image(400, 300, 'labs');
this.add.text(400, 570, logo.frame.source.compressionAlgorithm).setOrigin(0.5, 0);
}
}
const config = {
scale: { mode: Phaser.Scale.FIT },
type: Phaser.AUTO,
parent: 'game-container',
width: 800,
height: 600,
backgroundColor: '#2d2d6d',
scene: Demo
};
const game = new Phaser.Game(config);