Frames From a Single Texture Atlas

Demonstrates how to load a single texture atlas and display multiple different images by referencing their individual frame names.

Frames From a Single Texture Atlas, running
1024 × 768
GitHub
class Example extends Phaser.Scene
{
    preload ()
    {
        this.load.setBaseURL('https://cdn.phaserfiles.com/v410');
        this.load.atlas('atlas', 'assets/atlas/megaset-1.png', 'assets/atlas/megaset-1.json');
    }

    create ()
    {
        this.add.image(400, 200, 'atlas', 'titan-mech');
        this.add.image(400, 400, 'atlas', 'ship');
        this.add.image(400, 600, 'atlas', 'supercars-parsec');
    }
}

const config = {
    scale: { mode: Phaser.Scale.FIT },
    type: Phaser.AUTO,
    parent: 'game-container',
    scene: Example
};

const game = new Phaser.Game(config);

More in Textures36 examples