Scene From Class
Demonstrates how to define a Scene using the Phaser.Class factory method, including extending the base Scene and implementing standard lifecycle methods like preload and create.
800 × 600
const MyScene = new Phaser.Class({
Extends: Phaser.Scene,
initialize:
function MyScene (config)
{
Phaser.Scene.call(this, config)
},
preload: function ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v410');
this.load.image('face', 'assets/pics/bw-face.png');
},
create: function ()
{
this.face = this.add.image(400, 300, 'face');
}
});
const config = {
scale: { mode: Phaser.Scale.FIT },
type: Phaser.WEBGL,
width: 800,
height: 600,
backgroundColor: '#000000',
parent: 'game-container',
scene: MyScene
};
const game = new Phaser.Game(config);