Scene Layering and Management
This example demonstrates how to manage multiple active scenes simultaneously. It shows how to toggle scene visibility and active states, and how to manipulate rendering order using bringToTop, moveUp, and moveDown.
1024 × 768
let config = {
scale: { mode: Phaser.Scale.FIT },
type: Phaser.AUTO,
width: 1024,
height: 600,
parent: 'game-container',
backgroundColor: '#000000',
scene: [ Controller, SceneA, SceneB, SceneC, SceneD, SceneE, SceneF ]
};
let game = new Phaser.Game(config);