Stop a Tween
Demonstrates how to manually stop a running tween using the stop method, triggered by a pointer event.
800 × 600
class Example extends Phaser.Scene
{
constructor()
{
super();
}
preload()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v410');
this.load.image('block', 'assets/sprites/block.png');
}
create()
{
var marker = this.add.image(100, 300, 'block').setAlpha(0.3);
var image = this.add.image(100, 300, 'block');
var tween = this.tweens.add({
targets: image,
x: 700,
delay: 1000,
duration: 6000,
ease: 'Power2'
});
this.input.on('pointerdown', function ()
{
tween.stop();
});
}
}
const config = {
scale: { mode: Phaser.Scale.FIT },
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#2d2d2d',
parent: 'game-container',
scene: Example
};
const game = new Phaser.Game(config);