Loop Delay
Demonstrates how to add a delay between each iteration of a looping tween.
800 × 600
class Example extends Phaser.Scene {
constructor() {
super();
}
preload() {
this.load.setBaseURL('https://cdn.phaserfiles.com/v410');
this.load.image('block', 'assets/sprites/block.png');
}
create() {
var marker = this.add.image(100, 300, 'block').setAlpha(0.3);
var image = this.add.image(100, 300, 'block');
this.tweens.add({
targets: image,
x: 700,
duration: 2000,
ease: 'Sine.easeInOut',
loop: -1,
loopDelay: 2000
});
}
}
const config = {
scale: { mode: Phaser.Scale.FIT },
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#2d2d2d',
parent: 'game-container',
scene: Example
};
const game = new Phaser.Game(config);