Custom Shine Filter
Learn how to apply a custom external shine filter effect to a Game Object using a specialized render node controller.
800 × 600
// #module
import FilterShine from "./assets/rendernodes/FilterShine.js";
class Example extends Phaser.Scene
{
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v410');
this.load.image('card', 'assets/games/card-memory-game/cards/card-4.png');
}
create ()
{
const card = this.add.image(this.sys.scale.width / 2, this.sys.scale.height / 2, 'card');
card.setScale(2)
const shine = new FilterShine.Controller(this.cameras.main);
card.enableFilters();
card.filters.external.add(shine);
}
}
const config = {
scale: { mode: Phaser.Scale.FIT },
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#2f3640',
parent: 'game-container',
scene: Example,
renderNodes: {
FilterShine: FilterShine.Filter
}
};
const game = new Phaser.Game(config);