Random Position in Triangle

Demonstrates how to use the RandomTriangle action to randomly distribute a group of sprites within the boundaries of a triangle geometry object.

Random Position in Triangle, running
800 × 600
GitHub
class Example extends Phaser.Scene
{
    constructor ()
    {
        super();
    }

    preload ()
    {
        this.load.setBaseURL('https://cdn.phaserfiles.com/v410');
        this.load.image('orb', 'assets/sprites/orb-blue.png');
    }

    create ()
    {
        //  Create 300 sprites (they all start life at 0x0)
        const group = this.add.group({ key: 'orb', frameQuantity: 300 });

        const triangle = new Phaser.Geom.Triangle.BuildEquilateral(400, 100, 380);
        // var triangle = new Phaser.Geom.Triangle.BuildRight(200, 400, 300, 200);

        //  Randomly position the sprites within the triangle
        Phaser.Actions.RandomTriangle(group.getChildren(), triangle);
    }
}

const config = {
    scale: { mode: Phaser.Scale.FIT },
    type: Phaser.AUTO,
    width: 800,
    height: 600,
    backgroundColor: '#2d2d2d',
    parent: 'game-container',
    scene: Example
};

const game = new Phaser.Game(config);

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