Get First Action
Demonstrates how to use the GetFirst action to find the first game object in an array that matches specific property values, such as scale and frame.
800 × 600
class Example extends Phaser.Scene
{
constructor ()
{
super();
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v410');
this.load.spritesheet('diamonds', 'assets/sprites/diamonds32x5.png', { frameWidth: 64, frameHeight: 64 });
}
create ()
{
const gems = [];
for (let i = 1; i < 64; i++)
{
const x = Phaser.Math.Between(100, 700);
const y = Phaser.Math.Between(100, 500);
const frame = Phaser.Math.Between(0, 4);
gems.push(this.add.sprite(x, y, 'diamonds', frame));
}
this.add.text(16, 16, 'Click to find the first Red gem with a Scale of 1');
const redFrame = this.textures.getFrame('diamonds', 0);
this.input.on('pointerdown', () => {
// Get the first sprite with a scale of 1 that is using the Red frame
const red = Phaser.Actions.GetFirst(gems, { scaleX: 1, frame: redFrame });
if (red)
{
this.children.bringToTop(red);
this.tweens.chain({
targets: red,
tweens: [
{
scale: 2,
duration: 400,
ease: 'Bounce.easeOut'
},
{
delay: 500,
scale: 0,
duration: 1000
}
]
});
}
});
}
}
const config = {
scale: { mode: Phaser.Scale.FIT },
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#2d2d2d',
parent: 'game-container',
scene: Example
};
const game = new Phaser.Game(config);