Angle With Step

Uses Phaser.Actions.Angle to apply a continuous, incremental rotation across an array of Game Objects every frame.

Angle With Step, running
800 × 600
GitHub
class Example extends Phaser.Scene
{
    constructor ()
    {
        super();

        this.gingerbreads = [];
    }

    preload ()
    {
        this.load.setBaseURL('https://cdn.phaserfiles.com/v410');
        this.load.image('gingerbread', 'assets/sprites/gingerbread.png');
    }

    create ()
    {
        for (let i = 0; i < 26; i++)
        {
            this.gingerbreads.push(this.add.image(i * 32, 300, 'gingerbread'));
        }
    }

    update ()
    {
        Phaser.Actions.Angle(this.gingerbreads, 1.5, 0.1);
    }
}

const config = {
    scale: { mode: Phaser.Scale.FIT },
    type: Phaser.AUTO,
    width: 800,
    height: 600,
    backgroundColor: '#2d2d2d',
    parent: 'game-container',
    scene: Example
};

const game = new Phaser.Game(config);

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