Over and Out Events
Demonstrates using pointerover and pointerout events to detect when the mouse enters or leaves interactive Game Objects.
800 × 600
class Example extends Phaser.Scene
{
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v410');
this.load.image('eye', 'assets/pics/lance-overdose-loader-eye.png');
}
create ()
{
this.add.sprite(300, 200, 'eye').setInteractive();
this.add.sprite(400, 300, 'eye').setInteractive();
this.add.sprite(500, 400, 'eye').setInteractive();
// Events
this.input.on('pointerover', (event, gameObjects) =>
{
gameObjects[0].setTint(0xff0000);
});
this.input.on('pointerout', (event, gameObjects) =>
{
gameObjects[0].clearTint();
});
}
}
const config = {
scale: { mode: Phaser.Scale.FIT },
type: Phaser.WEBGL,
parent: 'game-container',
width: 800,
height: 600,
scene: Example
};
const game = new Phaser.Game(config);