Check Button Released
Detect which specific mouse button (left, right, middle, back, or forward) was released using pointer helper methods like leftButtonReleased and rightButtonReleased.
800 × 600
class Example extends Phaser.Scene
{
text2;
text1;
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v410');
this.load.image('logo', 'assets/sprites/phaser.png');
this.load.image('asuna', 'assets/sprites/asuna_by_vali233.png');
this.load.image('disk', 'assets/sprites/oz_pov_melting_disk.png');
this.load.image('tree', 'assets/sprites/palm-tree-left.png');
}
create ()
{
this.text1 = this.add.text(10, 10, '', { fill: '#00ff00' });
this.text2 = this.add.text(500, 10, '', { fill: '#00ff00' });
this.input.mouse.disableContextMenu();
this.input.on('pointerup', pointer =>
{
if (pointer.leftButtonReleased())
{
this.text2.setText('Left Button was released');
}
else if (pointer.rightButtonReleased())
{
this.text2.setText('Right Button was released');
}
else if (pointer.middleButtonReleased())
{
this.text2.setText('Middle Button was released');
}
else if (pointer.backButtonReleased())
{
this.text2.setText('Back Button was released');
}
else if (pointer.forwardButtonReleased())
{
this.text2.setText('Forward Button was released');
}
});
}
update ()
{
const pointer = this.input.activePointer;
this.text1.setText([
`x: ${pointer.worldX}`,
`y: ${pointer.worldY}`,
`isDown: ${pointer.isDown}`
]);
}
}
const config = {
scale: { mode: Phaser.Scale.FIT },
width: 800,
height: 600,
type: Phaser.AUTO,
parent: 'game-container',
scene: Example
};
const game = new Phaser.Game(config);