Move Over Event
Demonstrates listening for the 'gameobjectmove' event on interactive sprites and using the 'topOnly' property to handle events for multiple overlapping objects.
800 × 600
class Example extends Phaser.Scene
{
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v410');
this.load.image('eye', 'assets/pics/lance-overdose-loader-eye.png');
}
create ()
{
const sprite1 = this.add.sprite(400, 300, 'eye').setInteractive();
const sprite2 = this.add.sprite(450, 350, 'eye').setInteractive();
const sprite3 = this.add.sprite(500, 400, 'eye').setInteractive();
// If you disable topOnly it will fire events for all objects the pointer is over, regardless of place on the display list
this.input.topOnly = false;
// Events
this.input.on('gameobjectmove', (pointer, gameObject) =>
{
gameObject.setTint(Math.random() * 16000000);
});
}
}
const config = {
scale: { mode: Phaser.Scale.FIT },
type: Phaser.WEBGL,
parent: 'game-container',
width: 800,
height: 600,
scene: Example
};
const game = new Phaser.Game(config);