Set Circle Position

Demonstrates various ways to position a Circle geometry object using setPosition, direct property updates, and edge-alignment properties like top, bottom, left, and right.

Set Circle Position, running
800 × 600
GitHub
class Example extends Phaser.Scene
{
    create ()
    {
        const circle = new Phaser.Geom.Circle(0, 0, 75);

        circle.setPosition(400, 200);

        const graphics = this.add.graphics({ lineStyle: { color: 0xff0000 } });
        graphics.strokeCircleShape(circle);

        // move right by radius
        circle.x += circle.radius;

        graphics.lineStyle(1, 0x00ff00);
        graphics.strokeCircleShape(circle);

        // place top-right corner to bottom-left of its previous position
        circle.right = circle.left;
        circle.top = circle.bottom;

        graphics.lineStyle(1, 0x0000ff);
        graphics.strokeCircleShape(circle);
    }
}

const config = {
    scale: { mode: Phaser.Scale.FIT },
    width: 800,
    height: 600,
    type: Phaser.AUTO,
    parent: 'game-container',
    scene: Example
};

const game = new Phaser.Game(config);

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