Circle Area
Demonstrates how to calculate and use the area of a Circle geometry object.
800 × 600
class Example extends Phaser.Scene
{
create ()
{
const graphics = this.add.graphics({ lineStyle: { width: 2, color: 0x00ff00 }, fillStyle: { color: 0xff00ff } });
const circle = new Phaser.Geom.Circle(40, 575, 25);
function drawCircle ()
{
const area = Phaser.Geom.Circle.Area(circle);
graphics.fillRect(circle.right + 5, circle.bottom, 50, -area / 50);
graphics.strokeCircleShape(circle);
}
drawCircle(graphics, circle);
circle.setTo(175, 550, 50);
drawCircle(graphics, circle);
circle.setTo(360, 525, 75);
drawCircle(graphics, circle);
circle.setTo(595, 500, 100);
drawCircle(graphics, circle);
}
}
const config = {
scale: { mode: Phaser.Scale.FIT },
width: 800,
height: 600,
type: Phaser.AUTO,
parent: 'game-container',
scene: Example
};
const game = new Phaser.Game(config);