Circle Contains Rectangle
Demonstrates how to check if a Rectangle is fully contained within the bounds of a Circle using Phaser.Geom.Circle.ContainsRect.
800 × 600
class Example extends Phaser.Scene
{
a = 0;
graphics;
rect;
circle;
create ()
{
this.graphics = this.add.graphics({ lineStyle: { width: 2, color: 0x00ff00 }, fillStyle: { color: 0xff0000 }});
this.circle = new Phaser.Geom.Circle(400, 300, 250);
this.rect = new Phaser.Geom.Rectangle(0, 0, 100, 100);
}
update ()
{
this.a += 0.01;
if (this.a > Math.PI * 2)
{
this.a -= Math.PI * 2;
}
this.rect.x = 350 - Math.sin(this.a * 2) * 350;
this.rect.y = 250 - Math.cos(this.a) * 250;
this.graphics.clear();
this.graphics.strokeCircleShape(this.circle);
if (Phaser.Geom.Circle.ContainsRect(this.circle, this.rect))
{
this.graphics.fillStyle(0xff0000);
}
else
{
this.graphics.fillStyle(0x0000ff);
}
this.graphics.fillRectShape(this.rect);
}
}
const config = {
scale: { mode: Phaser.Scale.FIT },
width: 800,
height: 600,
type: Phaser.AUTO,
parent: 'game-container',
scene: Example
};
const game = new Phaser.Game(config);