Circle isEmpty
Demonstrates how to use the isEmpty method to check if a Circle geometry object has a radius of zero or less.
800 × 600
class Example extends Phaser.Scene
{
circles;
graphics;
create ()
{
this.graphics = this.add.graphics({ lineStyle: { color: 0x00ff00 }, fillStyle: { color: 0x00ff00 }});
this.circles = [];
for (let y = 0; y < 6; y++)
{
for (let x = 0; x < 8; x++)
{
this.circles.push(new Phaser.Geom.Circle(50 + x * 100, 50 + y * 100, Phaser.Math.Between(-50, 50)));
}
}
}
update ()
{
this.graphics.clear();
for (let i = 0; i < this.circles.length; i++)
{
const circle = this.circles[i];
circle.radius += 0.5;
if (circle.radius >= 50)
{
circle.radius -= 100;
}
if (!circle.isEmpty())
{
this.graphics.fillCircleShape(circle);
}
else
{
this.graphics.strokeCircleShape(circle);
}
}
}
}
const config = {
scale: { mode: Phaser.Scale.FIT },
width: 800,
height: 600,
type: Phaser.AUTO,
parent: 'game-container',
scene: Example
};
const game = new Phaser.Game(config);