Get Points on a Circle
Demonstrates how to distribute a specific number of points evenly around the circumference of a Circle geometry object using the getPoints method.
800 × 600
class Example extends Phaser.Scene
{
create ()
{
const graphics = this.add.graphics({ lineStyle: { width: 2, color: 0x00ff00 }, fillStyle: { color: 0xff0000 }});
const circle = new Phaser.Geom.Circle(400, 300, 170);
const points = circle.getPoints(32);
for (let i = 0; i < points.length; i++)
{
const p = points[i];
graphics.fillRect(p.x - 4, p.y - 4, 8, 8);
}
}
}
const config = {
scale: { mode: Phaser.Scale.FIT },
width: 800,
height: 600,
type: Phaser.AUTO,
parent: 'game-container',
scene: Example
};
const game = new Phaser.Game(config);