Non-Exclusive Containers with Shared Sprites
Demonstrates using setExclusive(false) to add the same sprite instances to multiple containers, combined with staggered container tweens to create a complex visual twirl effect.
800 × 600
class Example extends Phaser.Scene
{
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v410');
this.load.image('rick2', 'assets/demoscene/large-raster32.png');
this.load.image('rick', 'assets/demoscene/raster-bw-800x16.png');
// this.load.image('rick2', 'assets/demoscene/rastercarpet32.png');
// this.load.image('rick2', 'assets/demoscene/purple-raster.png');
}
create ()
{
const sprite1 = this.add.sprite(0, 100, 'rick');
const sprite2 = this.add.sprite(-100, 0, 'rick').setAngle(90);
const sprite3 = this.add.sprite(0, -100, 'rick').setAngle(180);
const sprite4 = this.add.sprite(100, 0, 'rick').setAngle(270);
const containers = [];
for (let i = 0; i < 128; i++)
{
const container = this.add.container(400, 300);
if (i > 0)
{
container.setExclusive(false);
}
container.add([ sprite1, sprite2, sprite3, sprite4 ]);
containers.push(container);
}
this.tweens.add({
targets: sprite1,
y: -200,
ease: 'Sine.easeInOut',
duration: 2000,
repeat: -1,
yoyo: true
});
this.tweens.add({
targets: sprite2,
x: 200,
ease: 'Sine.easeInOut',
duration: 4000,
repeat: -1,
yoyo: true
});
this.tweens.add({
targets: sprite3,
y: 200,
ease: 'Sine.easeInOut',
duration: 2000,
repeat: -1,
yoyo: true
});
this.tweens.add({
targets: sprite4,
x: -200,
ease: 'Sine.easeInOut',
duration: 4000,
repeat: -1,
yoyo: true
});
this.tweens.add({
targets: containers,
angle: { value: 360, duration: 6000 },
scaleX: { value: 2, duration: 6000, yoyo: true, ease: 'Quad.easeInOut' },
scaleY: { value: 4.5, duration: 6000, yoyo: true, ease: 'Quad.easeInOut' },
repeat: -1,
delay: function (target, key, value, index, total, tween)
{
return index * 128;
}
});
}
}
const config = {
scale: { mode: Phaser.Scale.FIT },
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#000000',
parent: 'game-container',
scene: Example
};
const game = new Phaser.Game(config);