Input on Scaled Container Sprites
Demonstrates interactive input detection on a sprite with negative scaling and a custom origin inside a Container.
800 × 600
class Example extends Phaser.Scene
{
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v410');
this.load.image('eye', 'assets/pics/lance-overdose-loader-eye.png');
}
create ()
{
const container = this.add.container(0, 0);
const sprite = this.add.image(200, 200, 'eye').setInteractive();
sprite.setScale(-1, 1);
sprite.setOrigin(0);
container.add(sprite);
sprite.on('pointerover', function ()
{
console.log('over');
this.setTint(0xff0000);
});
sprite.on('pointerout', function ()
{
console.log('out');
this.clearTint();
});
}
}
const config = {
scale: { mode: Phaser.Scale.FIT },
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#010101',
parent: 'game-container',
scene: Example
};
const game = new Phaser.Game(config);