Container Hit Area from Size
Learn how to make a Container interactive by manually setting its size to match its children. This enables the Container to detect pointer events like hover and click within the defined dimensions.
800 × 600
class Example extends Phaser.Scene
{
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v410');
this.load.image('buttonBG', 'assets/sprites/button-bg.png');
this.load.image('buttonText', 'assets/sprites/button-text.png');
}
create ()
{
const bg = this.add.image(0, 0, 'buttonBG');
const text = this.add.image(0, 0, 'buttonText');
const container = this.add.container(400, 300, [ bg, text ]);
container.setSize(bg.width, bg.height);
container.setInteractive();
container.on('pointerover', () =>
{
bg.setTint(0x44ff44);
});
container.on('pointerout', () =>
{
bg.clearTint();
});
}
}
const config = {
scale: { mode: Phaser.Scale.FIT },
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#010101',
parent: 'game-container',
scene: Example
};
const game = new Phaser.Game(config);