Container Hit Area from Size

Learn how to make a Container interactive by manually setting its size to match its children. This enables the Container to detect pointer events like hover and click within the defined dimensions.

Container Hit Area from Size, running
800 × 600
GitHub
class Example extends Phaser.Scene
{
    preload ()
    {
        this.load.setBaseURL('https://cdn.phaserfiles.com/v410');
        this.load.image('buttonBG', 'assets/sprites/button-bg.png');
        this.load.image('buttonText', 'assets/sprites/button-text.png');
    }

    create ()
    {
        const bg = this.add.image(0, 0, 'buttonBG');
        const text = this.add.image(0, 0, 'buttonText');

        const container = this.add.container(400, 300, [ bg, text ]);

        container.setSize(bg.width, bg.height);

        container.setInteractive();

        container.on('pointerover', () =>
        {

            bg.setTint(0x44ff44);

        });

        container.on('pointerout', () =>
        {

            bg.clearTint();

        });
    }
}

const config = {
    scale: { mode: Phaser.Scale.FIT },
    type: Phaser.AUTO,
    width: 800,
    height: 600,
    backgroundColor: '#010101',
    parent: 'game-container',
    scene: Example
};

const game = new Phaser.Game(config);

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