Add Array of Sprites to Container at Index
Demonstrates how to add multiple Game Objects to a Container simultaneously while specifying their insertion index in the display list.
800 × 600
class Example extends Phaser.Scene
{
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v410');
this.load.image('rick', 'assets/sprites/rick.png');
}
create ()
{
// Our container
const container = this.add.container(400, 300);
// Create some sprites - positions are relative to the Container x/y
const sprite0 = this.add.sprite(-200, 0, 'rick');
const sprite1 = this.add.sprite(0, 0, 'rick');
const sprite2 = this.add.sprite(200, 0, 'rick');
const sprite3 = this.add.sprite(-100, -100, 'rick');
const sprite4 = this.add.sprite(100, -100, 'rick');
const sprite5 = this.add.sprite(100, 100, 'rick');
container.add([ sprite0, sprite1, sprite2 ]);
container.addAt([ sprite3, sprite4, sprite5 ], 0);
this.tweens.add({
targets: container,
angle: { value: 360, duration: 6000 },
scaleX: { value: 0.5, duration: 3000, yoyo: true, ease: 'Quad.easeInOut' },
scaleY: { value: 0.5, duration: 3000, yoyo: true, ease: 'Quad.easeInOut' },
repeat: -1
});
}
}
const config = {
scale: { mode: Phaser.Scale.FIT },
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#662d91',
parent: 'game-container',
scene: Example
};
const game = new Phaser.Game(config);