Nested Container Transforms
Demonstrates how transformations like rotation and position are inherited across single and multiple levels of nested Containers.
800 × 600
class Example extends Phaser.Scene
{
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v410');
this.load.image('buttonBG', 'assets/sprites/button-bg.png');
}
create ()
{
// Normal image
this.add.image(200, 150, 'buttonBG').setAngle(20);
// Single level container
const containerImage = this.add.image(0, 0, 'buttonBG').setAngle(20);
const container = this.add.container(600, 150, containerImage).setAngle(20);
// 2 level container
const containerImage2 = this.add.image(0, 0, 'buttonBG').setAngle(20);
const container2a = this.add.container(0, 0, containerImage2).setAngle(20);
const container2b = this.add.container(200, 450, container2a).setAngle(20);
// 3 level container
const containerImage3 = this.add.image(0, 0, 'buttonBG').setAngle(20);
const container3a = this.add.container(0, 0, containerImage3).setAngle(20);
const container3b = this.add.container(0, 0, container3a).setAngle(20);
const container3c = this.add.container(600, 450, container3b).setAngle(20);
}
}
const config = {
scale: { mode: Phaser.Scale.FIT },
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#010101',
parent: 'game-container',
scene: Example
};
const game = new Phaser.Game(config);