Line Properties
Demonstrates how to access and use the geometric properties of a Line object, including its bounding box edges (top, bottom, left, right) and start/end coordinates.
800 × 600
class Example extends Phaser.Scene
{
create ()
{
const line = new Phaser.Geom.Line(100, 500, 700, 100);
const graphics = this.add.graphics({ lineStyle: { width: 4, color: 0xaa00aa } });
graphics.strokeLineShape(line);
graphics.lineStyle(2, 0x00aa00);
graphics.beginPath();
graphics.moveTo(line.left, line.top);
graphics.lineTo(line.right, line.top);
graphics.lineTo(line.right, line.bottom);
graphics.lineTo(line.left, line.bottom);
graphics.lineTo(line.left, line.top);
graphics.strokePath();
graphics.lineStyle(2, 0xaa0000);
graphics.lineBetween(line.x1, line.y1 + 10, line.x2, line.y1 + 10);
graphics.lineBetween(line.x1 - 10, line.y1, line.x1 - 10, line.y2);
}
}
const config = {
scale: { mode: Phaser.Scale.FIT },
width: 800,
height: 600,
type: Phaser.AUTO,
parent: 'game-container',
scene: Example
};
const game = new Phaser.Game(config);