Load Shader

Learn how to load an external GLSL fragment shader file and display it in your scene using a Shader Game Object.

Load Shader, running
800 × 600
GitHub
class Example extends Phaser.Scene
{
    preload ()
    {
        this.load.setBaseURL('https://cdn.phaserfiles.com/v410');
        this.load.glsl('fireball', 'assets/shaders/shader0.frag');
    }

    create ()
    {
        this.add.shader('fireball', 400, 300, 800, 600);
    }
}

const config = {
    scale: { mode: Phaser.Scale.FIT },
    type: Phaser.WEBGL,
    parent: 'game-container',
    width: 800,
    height: 600,
    scene: Example
};

const game = new Phaser.Game(config);

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