Custom Shader with Batch Handler
Demonstrates how to apply a custom GLSL shader to specific sprites using a BatchHandlerQuad render node and the setRenderNodeRole method.
800 × 600
const colorWarp = `
vec3 p = vec3(outTexCoord, sin(uTime * 0.2));
for (int i = 0; i < 10; i++)
{
p.xzy = vec3(1.3,0.999,0.7)*(abs((abs(p)/dot(p,p)-vec3(1.0,1.0,cos(uTime * 0.2)*0.5))));
}
fragColor.rgb *= p;
`;
class Example extends Phaser.Scene
{
constructor ()
{
super();
this.t = 0;
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v410');
this.load.setPath('assets/tests/pipeline/');
this.load.image('cake', 'cake.png');
this.load.image('crab', 'crab.png');
this.load.image('fish', 'fish.png');
this.load.image('pudding', 'pudding.png');
}
create ()
{
const renderNodeManager = this.renderer.renderNodes;
// Create a custom render node.
this.customBatchHandler = new Phaser.Renderer.WebGL.RenderNodes.BatchHandlerQuad(renderNodeManager);
// An addition appends code into the shader at specific locations.
// This shader adds a uniform variable to the shader,
// and then uses it to warp the color of the texture during fragment processing.
this.customBatchHandler.programManager.addAddition({
name: 'ColorWarp',
additions: {
fragmentHeader: 'uniform float uTime;',
fragmentProcess: colorWarp
}
});
this.add.sprite(100, 300, 'pudding');
const crab = this.add.sprite(400, 300, 'crab').setScale(1.5);
crab.setRenderNodeRole('BatchHandler', this.customBatchHandler);
const fish = this.fish = this.add.sprite(400, 300, 'fish');
fish.setRenderNodeRole('BatchHandler', this.customBatchHandler);
this.add.sprite(700, 300, 'cake');
this.input.on('pointermove', pointer => {
this.fish.x = pointer.worldX;
this.fish.y = pointer.worldY;
});
this.input.on('pointerdown', () => {
if (this.fish.customRenderNodes.BatchHandler)
{
this.fish.setRenderNodeRole('BatchHandler', null);
}
else
{
this.fish.setRenderNodeRole('BatchHandler', this.customBatchHandler);
}
});
}
update ()
{
this.customBatchHandler.programManager.setUniform('uTime', this.t);
this.t += 0.05;
this.fish.rotation -= 0.01;
}
}
const config = {
scale: { mode: Phaser.Scale.FIT },
type: Phaser.WEBGL,
width: 800,
height: 600,
backgroundColor: '#0a0067',
parent: 'game-container',
scene: Example
};
let game = new Phaser.Game(config);