Custom Batch Size

Demonstrates how to define a custom batch size in the Game configuration to control the number of quads processed by the WebGL renderer in a single draw call.

Custom Batch Size, running
1024 × 512
GitHub
class Example extends Phaser.Scene
{
    preload ()
    {
        this.load.setBaseURL('https://cdn.phaserfiles.com/v410');
        this.load.image('mushroom', 'assets/sprites/mushroom16x16.png');
    }

    create ()
    {
        //  64 x 32 = 2048

        for (let y = 0; y < 32; y++)
        {
            for (let x = 0; x < 64; x++)
            {
                this.add.image(x * 16, y * 16, 'mushroom').setOrigin(0);
            }
        }
    }
}

const config = {
    scale: { mode: Phaser.Scale.FIT },
    type: Phaser.WEBGL,
    parent: 'game-container',
    width: 1024,
    height: 512,
    render: {
        //  A custom batch size of 1024 quads
        batchSize: 1024
    },
    scene: Example
};

const game = new Phaser.Game(config);

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