Container Post-Processing Filter
This example demonstrates how to enable and apply custom post-processing filters to a Container and all of its nested children.
800 × 600
// #module
import FilterMultiColor from './assets/rendernodes/FilterMultiColor.js';
export default class Example extends Phaser.Scene
{
constructor ()
{
super();
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v410');
this.load.setPath('assets/tests/pipeline/');
this.load.image('cake', 'cake.png');
this.load.image('crab', 'crab.png');
this.load.image('fish', 'fish.png');
this.load.image('pudding', 'pudding.png');
}
create ()
{
const layer = this.add.container();
for (let i = 0; i < 64; i++)
{
const x = Phaser.Math.Between(-99, 900);
const y = Phaser.Math.Between(-99, 700);
layer.add(this.add.image(x, y, 'fish').setScale(Phaser.Math.FloatBetween(0.25, 0.5)));
}
layer.enableFilters();
layer.filters.internal.add(new FilterMultiColor.Controller(this.cameras.main));
this.fish = layer;
this.add.sprite(400, 300, 'crab');
}
update ()
{
this.fish.getAll().forEach(child => {
child.x -= 1;
child.y -= 1;
if (child.x < -100)
{
child.x = 900;
}
if (child.y < -100)
{
child.y = 700;
}
});
}
}
const config = {
scale: { mode: Phaser.Scale.FIT },
type: Phaser.WEBGL,
width: 800,
height: 600,
backgroundColor: '#0a0067',
parent: 'game-container',
scene: Example,
renderNodes: { 'FilterMultiColor': FilterMultiColor.Filter }
};
let game = new Phaser.Game(config);