Triangle Right Property
Demonstrates how to use and modify the right property of a Triangle geometry object to reposition it based on its rightmost bounds.
800 × 600
class Example extends Phaser.Scene
{
create ()
{
const graphics = this.add.graphics();
const triangle = new Phaser.Geom.Triangle.BuildEquilateral(200, 200, 200);
graphics.lineStyle(2, 0x00aa00);
graphics.strokeTriangleShape(triangle);
for (let i = 0; i < 6; i++)
{
triangle.right += 64;
graphics.strokeTriangleShape(triangle);
}
graphics.lineStyle(2, 0x00ff00);
graphics.strokeTriangleShape(triangle);
}
}
const config = {
scale: { mode: Phaser.Scale.FIT },
width: 800,
height: 600,
type: Phaser.AUTO,
parent: 'game-container',
scene: Example
};
const game = new Phaser.Game(config);