Clone a Triangle
Demonstrates how to use the Clone method to create duplicates of a Triangle geometry object.
800 × 600
class Example extends Phaser.Scene
{
triangles;
triangle;
graphics;
create ()
{
this.graphics = this.add.graphics({ lineStyle: { width: 4, color: 0xaaaa00, alpha: 0.6 } });
this.triangle = new Phaser.Geom.Triangle.BuildEquilateral(200, 50, 200);
this.triangles = [];
}
update ()
{
Phaser.Geom.Triangle.Rotate(this.triangle, 0.04);
this.triangles.push(Phaser.Geom.Triangle.Clone(this.triangle));
this.graphics.clear();
this.graphics.strokeTriangleShape(this.triangle);
for (let i = 0; i < this.triangles.length; i++)
{
Phaser.Geom.Triangle.Offset(this.triangles[i], 3, 1.5);
if (this.triangles[i].left > 800)
{
this.triangles.splice(i--, 1);
}
else
{
this.graphics.strokeTriangleShape(this.triangles[i]);
}
}
}
}
const config = {
scale: { mode: Phaser.Scale.FIT },
width: 800,
height: 600,
type: Phaser.AUTO,
parent: 'game-container',
scene: Example
};
const game = new Phaser.Game(config);