Triangle Contains Point
Demonstrates using the Triangle Contains function to check if a moving point is located within the area of a rotating triangle.
800 × 600
class Example extends Phaser.Scene
{
a = 0;
graphics;
triangle;
create ()
{
this.graphics = this.add.graphics({ lineStyle: { width: 2, color: 0xaaaa00 } });
this.triangle = new Phaser.Geom.Triangle.BuildEquilateral(400, 25, 450);
}
update ()
{
this.a += 0.015;
if (this.a > Math.PI * 4)
{
this.a -= Math.PI * 4;
}
const x = 400 - Math.cos(this.a / 2) * 400;
const y = 300 - Math.sin(this.a * 2) * 300;
Phaser.Geom.Triangle.Rotate(this.triangle, 0.02);
this.graphics.clear();
this.graphics.strokeTriangleShape(this.triangle);
if (Phaser.Geom.Triangle.Contains(this.triangle, x, y))
{
this.graphics.fillStyle(0xaa0000);
}
else
{
this.graphics.fillStyle(0x0000aa);
}
this.graphics.fillCircle(x, y, 8);
}
}
const config = {
scale: { mode: Phaser.Scale.FIT },
width: 800,
height: 600,
type: Phaser.AUTO,
parent: 'game-container',
scene: Example
};
const game = new Phaser.Game(config);