Load Texture Atlas (Phaser Format)
Demonstrates how to load a texture atlas using the atlasPCT loader and display specific frames from the loaded texture.
1024 × 768
class Example extends Phaser.Scene
{
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v410');
// this.load.setPath('assets/loader-tests/');
this.load.atlasPCT('atlas', 'assets/loader-tests/atlas.pct', 'assets/loader-tests/');
}
create ()
{
this.add.image(400, 300, 'atlas', 'horse/frame_06_delay-0.05s');
this.add.image(400, 300, 'atlas', 'cube/frame19');
// const atlasTexture = this.textures.get('megaset');
// const frames = atlasTexture.getFrameNames();
// for (let i = 0; i < frames.length; i++)
// {
// const x = Phaser.Math.Between(0, 1024);
// const y = Phaser.Math.Between(0, 768);
// this.add.image(x, y, 'megaset', frames[i]);
// }
}
}
const config = {
scale: { mode: Phaser.Scale.FIT },
type: Phaser.AUTO,
width: 1024,
height: 768,
parent: 'game-container',
scene: Example
};
const game = new Phaser.Game(config);