Pointer Over and Out Events
Demonstrates how to use the pointerover and pointerout events to detect when a mouse pointer enters or leaves a Game Object's hit area.
1024 × 768
class Example extends Phaser.Scene
{
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v410');
this.load.image('eye', 'assets/pics/lance-overdose-loader-eye.png');
}
create ()
{
const sprite = this.add.sprite(400, 300, 'eye').setInteractive();
sprite.on('pointerover', function (event)
{
this.setTint(0xff0000);
});
sprite.on('pointerout', function (event)
{
this.clearTint();
});
}
}
const config = {
scale: { mode: Phaser.Scale.FIT },
type: Phaser.WEBGL,
parent: 'game-container',
scene: Example
};
const game = new Phaser.Game(config);