Pointer Up Event
Handle the pointerup event on an interactive Game Object to trigger an action when the pointer is released.
1024 × 768
class Example extends Phaser.Scene
{
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v410');
this.load.image('eye', 'assets/pics/lance-overdose-loader-eye.png');
}
create ()
{
const sprite = this.add.sprite(400, 300, 'eye').setInteractive();
sprite.on('pointerup', function (pointer)
{
this.setTint(Math.random() * 16000000);
});
}
}
const config = {
scale: { mode: Phaser.Scale.FIT },
type: Phaser.WEBGL,
parent: 'game-container',
scene: Example
};
const game = new Phaser.Game(config);