Tween Particle Emitter Speed
Demonstrates how to use a Tween to dynamically animate the speed property of a Particle Emitter over time.
800 × 600
class Example extends Phaser.Scene
{
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v410');
this.load.image('bg', 'assets/tweens/sky.png');
this.load.atlas('match3', 'assets/atlas/match3.png', 'assets/atlas/match3.json');
}
create ()
{
this.add.image(400, 300, 'bg');
const emitter = this.add.particles(400, 300, 'match3', {
frame: 'Match3_Icon_32',
speed: 20,
lifespan: 2000,
scale: 0.3
});
this.tweens.add({
targets: emitter,
speed: 200,
duration: 2000,
yoyo: true,
repeat: -1
});
}
}
const config = {
scale: { mode: Phaser.Scale.FIT },
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#000',
parent: 'game-container',
scene: Example
};
const game = new Phaser.Game(config);