Particle Property Interpolation
Demonstrates how to use linear, bezier, and Catmull-Rom interpolation to calculate particle property values from an array of coordinates over time.
800 × 600
class Example extends Phaser.Scene
{
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v410');
this.load.image('red', 'assets/particles/red.png');
this.load.image('green', 'assets/particles/green.png');
this.load.image('blue', 'assets/particles/blue.png');
}
create ()
{
let i = 0;
this.linear = this.add.particles(0, 100, 'red', {
x: { values: [ 50, 500, 200, 800 ], interpolation: 'linear' },
lifespan: 2500,
gravityY: 120,
speed: 16,
scale: 0.65,
blendMode: 'ADD'
});
this.bezier = this.add.particles(0, 100, 'green', {
x: { values: [ 50, 500, 200, 800 ], interpolation: 'bezier' },
lifespan: 2500,
gravityY: 120,
speed: 16,
scale: 0.65,
emitting: false,
blendMode: 'ADD'
});
this.catmull = this.add.particles(0, 100, 'blue', {
x: { values: [ 50, 500, 200, 800 ], interpolation: 'catmull' },
lifespan: 2500,
gravityY: 120,
speed: 16,
scale: 0.65,
emitting: false,
blendMode: 'ADD'
});
this.add.text(10, 10, 'Click to change interpolation type');
const type = this.add.text(10, 40, 'x pos interpolation: linear');
this.input.on('pointerdown', () => {
i++;
if (i === 1)
{
this.linear.emitting = false;
this.bezier.emitting = true;
type.setText('x pos interpolation: bezier');
}
else if (i === 2)
{
this.bezier.emitting = false;
this.catmull.emitting = true;
type.setText('x pos interpolation: catmull rom');
}
else if (i === 3)
{
this.catmull.emitting = false;
this.linear.emitting = true;
type.setText('x pos interpolation: linear');
i = 0;
}
});
}
}
const config = {
scale: { mode: Phaser.Scale.FIT },
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#000',
parent: 'game-container',
scene: Example
};
const game = new Phaser.Game(config);