Custom Canvas
Demonstrates how to provide an existing HTML5 Canvas element to the Phaser game configuration instead of allowing Phaser to create its own.
800 × 600
class Example extends Phaser.Scene
{
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v410');
this.load.image('pic', 'assets/pics/baal-loader.png');
}
create ()
{
this.add.image(400, 300, 'pic');
}
}
const myCustomCanvas = document.createElement('canvas');
myCustomCanvas.id = 'myCustomCanvas';
myCustomCanvas.style = 'border: 8px solid red';
document.body.appendChild(myCustomCanvas);
// const myCustomContext = myCustomCanvas.getContext('2d');
const config = {
scale: { mode: Phaser.Scale.FIT },
type: Phaser.CANVAS,
parent: 'game-container',
width: 800,
height: 600,
canvas: document.getElementById('myCustomCanvas'),
scene: Example
};
const game = new Phaser.Game(config);