Scale XY
Demonstrates how to set the scale of a Game Object using the setScale method for uniform or independent scaling, and by directly modifying the scaleX and scaleY properties.
1024 × 600
class Example extends Phaser.Scene
{
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v410');
this.load.image('atari', 'assets/sprites/atari130xe.png');
}
create ()
{
// setScale sets the x and y scale values
this.add.image(100, 300, 'atari').setScale(0.5, 0.2);
// If you just provide one value then both x and y are set to it
this.add.image(400, 300, 'atari').setScale(2);
const image2 = this.add.image(800, 300, 'atari');
// You can also set the scale via the scaleX and scaleY properties:
image2.scaleX = 0.5;
image2.scaleY = 4.5;
}
}
const config = {
scale: { mode: Phaser.Scale.FIT },
type: Phaser.AUTO,
parent: 'game-container',
width: 1024,
height: 600,
pixelArt: true,
scene: Example
};
const game = new Phaser.Game(config);