Rotation

Demonstrates how to rotate game objects over time by updating the rotation property for both individual images and texture atlas frames.

Rotation, running
1024 × 768
GitHub
class Example extends Phaser.Scene
{
    singleImage;
    atlasFrame;

    preload ()
    {
        this.load.setBaseURL('https://cdn.phaserfiles.com/v410');

        this.load.image('atari', 'assets/sprites/atari130xe.png');
        this.load.atlas('atlas', 'assets/atlas/megaset-0.png', 'assets/atlas/megaset-0.json');

    }

    create ()
    {

        this.atlasFrame = this.add.image(300, 100, 'atlas', 'dragonwiz');
        this.singleImage = this.add.image(300, 300, 'atari');

    }

    update ()
    {

        this.atlasFrame.rotation += 0.01;
        this.singleImage.rotation += 0.01;

    }
}

const config = {
    scale: { mode: Phaser.Scale.FIT },
    type: Phaser.AUTO,
    parent: 'game-container',
    scene: Example
};

const game = new Phaser.Game(config);

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