Spline Builder
Interactively build and modify a Spline curve by clicking to add new points and dragging existing control handles. A sprite moves along the generated path using a tween.
800 × 600
class Example extends Phaser.Scene
{
graphics;
ball;
handles;
curve;
path;
parts = 8;
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v410');
this.load.image('ball', 'assets/sprites/shinyball.png');
this.load.spritesheet('dragcircle', 'assets/sprites/dragcircle.png', { frameWidth: 16 });
}
create ()
{
this.handles = this.add.group();
this.ball = this.add.image(0, 0, 'ball').setDepth(1000);
this.path = { t: 0, vec: new Phaser.Math.Vector2() };
this.curve = new Phaser.Curves.Spline([ new Phaser.Math.Vector2(50, 300) ]);
let tween = this.tweens.add({
targets: this.path,
t: 1,
ease: 'Sine.easeInOut',
duration: 500,
repeat: -1
});
const _this = this;
const createPointHandle = point =>
{
const handle = this.handles.create(point.x, point.y, 'dragcircle', 0).setInteractive();
handle.setData('vector', point);
_this.input.setDraggable(handle);
};
createPointHandle(this.curve.points[0]);
this.input.on('pointerdown', (pointer, gameObjects) =>
{
// Check we didn't click an existing handle
if (gameObjects.length > 0)
{
return;
}
const vec = this.curve.addPoint(pointer.x, pointer.y);
createPointHandle(vec);
this.parts += 8;
tween.stop();
this.path.t = 0;
tween = _this.tweens.add({
targets: this.path,
t: 1,
ease: 'Sine.easeInOut',
duration: 500 * (this.curve.points.length + 1),
repeat: -1
});
});
this.input.on('dragstart', (pointer, gameObject) =>
{
gameObject.setFrame(1);
});
this.input.on('drag', (pointer, gameObject, dragX, dragY) =>
{
gameObject.x = dragX;
gameObject.y = dragY;
gameObject.getData('vector').set(dragX, dragY);
});
this.input.on('dragend', (pointer, gameObject) =>
{
gameObject.setFrame(0);
});
this.graphics = this.add.graphics();
}
update ()
{
this.graphics.clear();
this.graphics.lineStyle(2, 0xffffff, 1);
this.curve.draw(this.graphics, this.parts);
this.curve.getPoint(this.path.t, this.path.vec);
this.ball.setPosition(this.path.vec.x, this.path.vec.y);
}
}
const config = {
scale: { mode: Phaser.Scale.FIT },
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#2d2d2d',
parent: 'game-container',
scene: Example
};
const game = new Phaser.Game(config);