Cubic Bezier Bounds
Learn how to calculate and display the bounding box of a Cubic Bezier curve. This example features interactive control points that update the curve shape and its bounds in real-time.
800 × 600
class Example extends Phaser.Scene
{
graphics;
points;
bounds;
curve;
path;
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v410');
this.load.spritesheet('dragcircle', 'assets/sprites/dragcircle.png', { frameWidth: 16 });
}
create ()
{
this.graphics = this.add.graphics();
this.path = { t: 0, vec: new Phaser.Math.Vector2() };
this.bounds = new Phaser.Geom.Rectangle();
const startPoint = new Phaser.Math.Vector2(50, 260);
const controlPoint1 = new Phaser.Math.Vector2(610, 25);
const controlPoint2 = new Phaser.Math.Vector2(320, 370);
const endPoint = new Phaser.Math.Vector2(735, 550);
this.curve = new Phaser.Curves.CubicBezier(startPoint, controlPoint1, controlPoint2, endPoint);
this.curve.getBounds(this.bounds);
this.points = this.curve.getSpacedPoints(32);
const point0 = this.add.image(startPoint.x, startPoint.y, 'dragcircle', 0).setInteractive();
const point1 = this.add.image(endPoint.x, endPoint.y, 'dragcircle', 0).setInteractive();
const point2 = this.add.image(controlPoint1.x, controlPoint1.y, 'dragcircle', 2).setInteractive();
const point3 = this.add.image(controlPoint2.x, controlPoint2.y, 'dragcircle', 2).setInteractive();
point0.setData('vector', startPoint);
point1.setData('vector', endPoint);
point2.setData('vector', controlPoint1);
point3.setData('vector', controlPoint2);
point0.setData('isControl', false);
point1.setData('isControl', false);
point2.setData('isControl', true);
point3.setData('isControl', true);
this.input.setDraggable([ point0, point1, point2, point3 ]);
this.input.on('dragstart', (pointer, gameObject) =>
{
gameObject.setFrame(1);
});
this.input.on('drag', (pointer, gameObject, dragX, dragY) =>
{
gameObject.x = dragX;
gameObject.y = dragY;
gameObject.data.get('vector').set(dragX, dragY);
// Get 32 points equally spaced out along the curve
this.points = this.curve.getSpacedPoints(32);
this.curve.getBounds(this.bounds);
});
this.input.on('dragend', (pointer, gameObject) =>
{
if (gameObject.data.get('isControl'))
{
gameObject.setFrame(2);
}
else
{
gameObject.setFrame(0);
}
});
this.tweens.add({
targets: this.path,
t: 1,
ease: 'Sine.easeInOut',
duration: 2000,
yoyo: true,
repeat: -1
});
}
update ()
{
this.graphics.clear();
// Draw the bounds
this.graphics.lineStyle(1, 0x00ff00, 1).strokeRectShape(this.bounds);
// Draw the curve through the points
this.graphics.lineStyle(1, 0xff00ff, 1);
this.curve.draw(this.graphics);
// Draw t
this.curve.getPoint(this.path.t, this.path.vec);
this.graphics.fillStyle(0xffff00, 1);
this.graphics.fillCircle(this.path.vec.x, this.path.vec.y, 16);
}
}
const config = {
scale: { mode: Phaser.Scale.FIT },
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#2d2d2d',
parent: 'game-container',
scene: Example
};
const game = new Phaser.Game(config);