Invert Point
Demonstrates using the invert method to negate the x and y components of a Vector2 point.
800 × 600
class Example extends Phaser.Scene
{
create ()
{
const graphics = this.add.graphics({ fillStyle: { color: 0x2266aa } });
const point = new Phaser.Math.Vector2(400, 100);
this.input.on('pointermove', pointer =>
{
point.copy(pointer);
redraw();
});
redraw();
function redraw ()
{
graphics.clear();
graphics.fillPointShape(point, 15);
point.invert();
graphics.fillStyle(0x00aa00);
graphics.fillPointShape(point, 15);
}
}
}
const config = {
scale: { mode: Phaser.Scale.FIT },
width: 800,
height: 600,
type: Phaser.AUTO,
parent: 'game-container',
scene: Example
};
const game = new Phaser.Game(config);