Vector2 Copy From
Demonstrates how to use the copy method to transfer coordinates from the pointer to a Vector2 object, creating a motion trail effect.
800 × 600
class Example extends Phaser.Scene
{
create ()
{
const graphics = this.add.graphics({ fillStyle: { color: 0x2266aa } });
const points = [];
for (let k = 0; k < 150; k++)
{
points.push(new Phaser.Math.Vector2());
}
let i = 0;
this.input.on('pointermove', pointer =>
{
// const vector2 = points[i];
points[i].copy(pointer);
i = (i + 1) % points.length;
graphics.clear();
graphics.fillPointShape(pointer, 25);
for (let j = 0; j < points.length; j++)
{
points[j].x += 4 + Math.abs(j - 75) / 15;
graphics.fillPointShape(points[j], 25);
}
});
}
}
const config = {
scale: { mode: Phaser.Scale.FIT },
width: 800,
height: 600,
type: Phaser.AUTO,
parent: 'game-container',
scene: Example
};
const game = new Phaser.Game(config);