Shape Blend Modes
Demonstrates how to apply blend modes to Shape Game Objects to create color mixing effects between overlapping circles.
800 × 600
class Example extends Phaser.Scene
{
create ()
{
this.add.circle(300, 250, 128, 0xff00ff).setBlendMode(Phaser.BlendModes.MULTIPLY);
this.add.circle(500, 250, 128, 0x00ffff).setBlendMode(Phaser.BlendModes.MULTIPLY);
this.add.circle(400, 400, 128, 0xffff00).setBlendMode(Phaser.BlendModes.MULTIPLY);
}
}
const config = {
scale: { mode: Phaser.Scale.FIT },
type: Phaser.AUTO,
parent: 'game-container',
width: 800,
height: 600,
backgroundColor: '#efefef',
scene: Example
};
const game = new Phaser.Game(config);