Point Light with Camera Zoom
Demonstrates how to maintain a consistent Point Light visual size during camera zooming and movement, featuring interactive color cycling, attenuation controls, and pointer tracking.
800 × 600
class Example extends Phaser.Scene
{
constructor ()
{
super();
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v410');
this.load.image('bg', 'assets/textures/gold.png');
}
create ()
{
this.add.image(400, 300, 'bg');
this.add.text(10, 10, 'Wheel: Hue\nW + S: Attenuation');
let colorIndex = 0;
const spectrum = Phaser.Display.Color.ColorSpectrum(128);
this.spotlight = this.add.pointlight(400, 300, 0, 128, 1);
let color = spectrum[colorIndex];
this.spotlight.color.setTo(color.r, color.g, color.b);
colorIndex++;
this.input.on('pointermove', pointer => {
this.spotlight.x = pointer.worldX;
this.spotlight.y = pointer.worldY;
});
this.input.on('wheel', (pointer, over, deltaX, deltaY, deltaZ) => {
if (deltaY < 0)
{
colorIndex--;
}
else if (deltaY > 0)
{
colorIndex++;
}
if (colorIndex === spectrum.length)
{
colorIndex = 0;
}
else if (colorIndex < 0)
{
colorIndex = spectrum.length - 1;
}
color = spectrum[colorIndex];
this.spotlight.color.setTo(color.r, color.g, color.b);
});
this.input.keyboard.on('keydown-W', () => {
this.spotlight.attenuation += 0.01;
});
this.input.keyboard.on('keydown-S', () => {
this.spotlight.attenuation -= 0.01;
});
const cursors = this.input.keyboard.createCursorKeys();
const controlConfig = {
camera: this.cameras.main,
left: cursors.left,
right: cursors.right,
up: cursors.up,
down: cursors.down,
zoomIn: this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.Q),
zoomOut: this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.E),
acceleration: 0.06,
drag: 0.0005,
maxSpeed: 1.0
};
this.controls = new Phaser.Cameras.Controls.SmoothedKeyControl(controlConfig);
}
update (time, delta)
{
this.controls.update(delta);
// 128 is the size we wish to keep the light at, no matter what the camera zoom level is
this.spotlight.radius = (1 / this.cameras.main.zoom) * 128;
}
}
const config = {
scale: { mode: Phaser.Scale.FIT },
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#000000',
parent: 'game-container',
scene: Example
};
const game = new Phaser.Game(config);