Animate Gradient Offset
Demonstrates animating the offset property of a radial gradient and using captureFrame to apply it as a dynamic displacement map for an image.
800 × 600
class Example extends Phaser.Scene
{
gradient;
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v410');
this.load.image('sky', 'assets/skies/chrome.png');
}
create ()
{
this.gradient = this.add.gradient({
repeatMode: 3, // TRIANGULAR
start: { x: 0.5, y: 0.5 },
shape: { x: 0.02, y: 0 },
shapeMode: 2, // RADIAL
dither: true,
bands: [
{
colorStart: 0xffffff,
colorEnd: 0x000000,
interpolation: 2
}
]
}, 400, 300, 800, 600);
// Necessary for captureFrame:
this.cameras.main.setForceComposite(true);
this.add.captureFrame('ripples');
this.add.image(400, 300, 'sky')
.setScale(1.1)
.setAlpha(0.9)
.enableFilters()
.filters.internal.addDisplacement('ripples');
}
update (time)
{
this.gradient.offset = time / 400;
}
}
const config = {
scale: { mode: Phaser.Scale.FIT },
type: Phaser.WEBGL,
width: 800,
height: 600,
backgroundColor: '#2d2d2d',
parent: 'game-container',
scene: Example
};
const game = new Phaser.Game(config);