Tint and Alpha

This example demonstrates how to apply color tints and transparency levels to images simultaneously, including the use of fill tint modes.

Tint and Alpha, running
800 × 600
GitHub
class Example extends Phaser.Scene
{
    constructor ()
    {
        super();
    }

    preload ()
    {
        this.load.setBaseURL('https://cdn.phaserfiles.com/v410');
        this.load.image('bg', 'assets/pics/swirl1.jpg');
        this.load.image('morty', 'assets/pics/morty.png');
    }

    create ()
    {
        this.add.image(400, 300, 'bg');

        const image1 = this.add.image(200, 300, 'morty');
        const image2 = this.add.image(400, 300, 'morty');
        const image3 = this.add.image(600, 300, 'morty');

        image2.setTint(0xff0000);
        image2.setAlpha(0.5);

        // image3.setTint(0xff0000, 0xff0000, 0xffff00, 0xffff00).setTintMode(Phaser.TintModes.FILL);
        // image3.setTint(0xff0000).setTintMode(Phaser.TintModes.FILL);
        image3.setTint(0xffffff).setTintMode(Phaser.TintModes.FILL);
        image3.setAlpha(0.5);
    }
}

const config = {
    scale: { mode: Phaser.Scale.FIT },
    type: Phaser.WEBGL,
    parent: 'game-container',
    width: 800,
    height: 600,
    scene: Example
};

const game = new Phaser.Game(config);

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