Single Color Tint
Learn how to apply a single color tint to a Game Object and update it dynamically using the pointer and an HSV color wheel.
800 × 600
class Example extends Phaser.Scene
{
constructor ()
{
super();
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v410');
this.load.image('face', 'assets/pics/bw-face.png');
}
create ()
{
const hsv = Phaser.Display.Color.HSVColorWheel();
const image = this.add.image(400, 300, 'face');
// image.setTint(0xff00ff);
image.setTint(0xff0000);
// image.setTint(0x00ff00);
// image.setTint(0x0000ff);
this.input.on('pointerdown', function (pointer) {
const i = Phaser.Math.Between(0, 359);
image.setTint(hsv[i].color);
});
}
}
const config = {
scale: { mode: Phaser.Scale.FIT },
type: Phaser.WEBGL,
parent: 'game-container',
width: 800,
height: 600,
scene: Example
};
const game = new Phaser.Game(config);