Tinting Multiple Images

Demonstrates how to apply different color tints to multiple Image Game Objects using the same source texture.

Tinting Multiple Images, running
800 × 600
GitHub
class Example extends Phaser.Scene
{
    constructor ()
    {
        super();
    }

    preload ()
    {
        this.load.setBaseURL('https://cdn.phaserfiles.com/v410');
        this.load.image('pixel', 'assets/sprites/16x16.png');
    }

    create ()
    {
        this.add.image(300, 300, 'pixel').setTint(0xff0000);
        this.add.image(400, 300, 'pixel').setTint(0x00ff00);
        this.add.image(500, 300, 'pixel').setTint(0x0000ff);
    }
}

const config = {
    scale: { mode: Phaser.Scale.FIT },
    type: Phaser.WEBGL,
    parent: 'game-container',
    width: 800,
    height: 600,
    scene: Example
};

const game = new Phaser.Game(config);

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