Raster Gradients with Tint
Demonstrates how to create vertical color gradients by applying different tint colors to the corners of a stretched pixel sprite.
800 × 600
class Example extends Phaser.Scene
{
constructor ()
{
super();
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v410');
this.load.image('pixel', 'assets/sprites/16x16.png');
}
create ()
{
// Red raster
this.add.image(400, 150-32, 'pixel').setDisplaySize(800, 64).setTint(0x000000, 0x000000, 0xff0000, 0xff0000);
this.add.image(400, 150+32, 'pixel').setDisplaySize(800, 64).setTint(0xff0000, 0xff0000, 0x000000, 0x000000);
// Green raster
this.add.image(400, 300-32, 'pixel').setDisplaySize(800, 64).setTint(0x000000, 0x000000, 0x00ff00, 0x00ff00);
this.add.image(400, 300+32, 'pixel').setDisplaySize(800, 64).setTint(0x00ff00, 0x00ff00, 0x000000, 0x000000);
// Blue raster
this.add.image(400, 450-32, 'pixel').setDisplaySize(800, 64).setTint(0x000000, 0x000000, 0x0000ff, 0x0000ff);
this.add.image(400, 450+32, 'pixel').setDisplaySize(800, 64).setTint(0x0000ff, 0x0000ff, 0x000000, 0x000000);
}
}
const config = {
scale: { mode: Phaser.Scale.FIT },
type: Phaser.WEBGL,
parent: 'game-container',
width: 800,
height: 600,
scene: Example
};
const game = new Phaser.Game(config);